Shogyo Mujo by Joshua Harker & Bartkresa Design

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Shogyo Mujo by Joshua Harker and Bartkresa Design at Adobe Max

Last week, I discovered this amazing video clip featuring a range of creative and artistic designs that were projected onto a large, three-dimensional skull. Artist, Joshua Harker and Bartkresa Design have developed a project known as, Shogyo Mujo that creates a very creative, yet dynamic experience within a three / four-dimensional format.1 If only I was able to view the skull in person, now that would be one fantastic experience worth travelling to! I was completely fascinated with this colourful, three-dimensional skull and I decided to explore the project’s overall development, the design and the concept behind Shogyo Mujo.

In reference to the Shogyo Mujo website, this remarkable sculpture “represents the 1st of the 3rd marks of Dharma which suggests that all things are impermanent.”2 At first, the sculpture was produced for the Burning Man Festival in Nevada and the overall structure including the materials were designed to burn towards the end of the festival, as referenced by Dan Cowles article via the Adobe website.

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Cowles explains that the choice of the materials as well as the unfortunate weather conditions increased the level of difficulty or complexity in regards to the overall installation. In fairness, the three-dimensional skull including the projections were very impressive despite all of the previous challenges or set backs. There is a very compelling video clip on the Adobe website that does explain the overall production of Shogyo Mujo and it is amazing to see a very large production team collaborate together in order to establish a very large-scale installation.

Cowles suggests that the sculpture was designed to burn or disintegrate for the Burning Man Festival, although I’m struggling to search for a video clip or some photographs which displays the skull burning into flames. The burning skull relates to the notion of impermanence; a clearly visibly structure is deconstructed or dismantled into something irreparable. In fact, the project has invited me to explore the idea that life is impermanent and everyone will eventually die, our bodies will decay, the skin on our bones will eventually disintegrate until there is nothing left except for our skeletal remains. I know this sounds pretty morbid right now, although the sculpture allows me to consider my impermanent existence within the world.

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Cowles briefly mentions that the ‘Shogyo Mujo’ was displayed at the Adobe Max in Los Angeles with a full “360 degree projection” and the sculpture received a very positive reaction from the audience. I would highly recommend watching the video clip, the different patterns and designs are sensational, they definitely work well within a public setting.There is a drastic improvement in terms of the execution and the ‘360 degree projection’ does add a sense of depth to the overall sculpture. I do admire the team’s effort to expand or push the project in order to reach its full potential.

The video clip exposes the overall process, the difficulties the constraints, the achievements and the final result; watching the development or the process does add a level of interest to the project. It is great to see a colourful, yet vibrant skull within the public sphere, this giant structure is transformed into a subject of beauty and creativity. In reference to Cowler, there are plans to create a “50-foot skull” and it is interesting to listen to the upcoming projects or ambitions from the design team in the Adobe video clip.3

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The project provides a unique perspective in regards to the image of the skull through a 12-foot, three dimensional structure along with a series of artistic, yet eclectic projections. I do prefer the concept behind the Burning Man Festival, where the skull would be burnt or destroyed through fire, although the execution at the Adobe Max was suburb! The project also provides a different perspective that challenges the viewer’s interpretation of the overall work. According to Joshua Harker’s website, “the project is an exploration into creating art in 4-dimensions: 1D point in space where the event occurs (lat & long), 2D projection patterns, 3D sculpture, 4D animated projections & the event as they occur in realtime.”4 This is the most exciting aspect of the project, the viewer is exposed to an elaborate project within a four-dimensional context; while Shogyo Mujo features a technical process, the artistic elements within the work are admirable!

Joshua Harker does create a range of sculptural works featuring the shape of the skull through the use of digital software including a 3D printer in order to produce a ‘tangible’ structure, as referenced by the artist’s website.5 If you have an interest for skulls, I would recommend visiting Harker’s online portfolio the collection of work is impressive! In a way, Shogyo Mujo does extend upon this particular concept at very large scale; in the Adobe video clip, Dylan Roscover explains that the digital form becomes a ‘tangible object’ that is introduced to an “analogue space.”6 The project successfully combines the use of technology and art in order to create a large, 3D skull that features a very distinctive approach towards the overall display or presentation of the installation.

Make sure to check out the Shogyo Mujo Facebook page for further details! Images are sourced from the Bartkresa Design Website and the Shogyo Mujo Linked in page.

References

1. Harker, Joshua, “Shogyo Mujo,” (Accessed 4/2/14) http://www.joshharker.com/blog/?page_id=4101
2. Shogyo Mujo Official Website, “Nothing is Permanent,” (Accessed 4/2/14) http://www.shogyomujo.org/ 
3. Cowles, Dan, “Shogyo Mujo,” Adobe (Accessed 4/2/14) http://inspire.adobe.com/2014/11/25/art_on_the_playa_shogyo_mujo.html
4. Harker, Joshua, “Shogyo Mujo”
5. Harker, Joshua, “About,” (Accesed 4/2/14) http://www.joshharker.com/blog/?page_id=2
6. Roscover, Dylan in Adobe Inspire Video Clip by Dan Cowles (Accessed 4/2/14) http://inspire.adobe.com/2014/11/25/art_on_the_playa_shogyo_mujo.html


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